All Systems Struggle
Collaborative Project | Webseries inspired by tokusatsu shows about CPU fighters in a tournament | Google Docs, YouTube, Super Smash Bros. Ultimate | All worldbuilding & episode writing/recording
All Systems Struggle (often abbreviated to just ‘ASS’) is a collaborative multimedia webseries that uses Super Smash Bros. Ultimate and the fights between CPU characters to tell part of the story, formatted in the style of a TV anime or tokusatsu show, complete with opening and ending sequences (which you can watch below). With its conception beginning in late 2021, The series itself is about a tournament show of the same name, led and hosted by Tera and Daigo, as they deal with bizarre fighters, evil corporations, and destructive devices that look like childrens’ toys. Additionally, viewers and readers can submit their own characters to be included in the series. However, whether they leave a massive impact on the overarching plot as a whole is entirely dependent on how they perform in battle. Episodes are largely written in Google Docs with battles uploaded to YouTube placed in-between certain sections.
Finding the Perfect System
Figuring out the bones for MNESIS was pretty difficult at first, actually. I knew that I had a spell system that used memories, but that was about it. So, the first thing I did was amend the concept a little: memories are attached to emotions, which are what charge and determine the type of spell being cast. Awesome, I could now work with that. I figured that emotions could be a good replacement for stats. All I needed to figure out now was which stats to use, which emotions could represent it, and how rolls even work.
Early on into development, I knew that I wanted everything to be about balancing. You can’t rely too much on specific emotions, you can’t rely on magic too much, everything had a sort of “give and take” way of going about things originally. But how would I represent something like that? At first, I had the idea of using something like Charles E. Osgood’s Semantic Differential scale. Each emotion would have an opposite attached to it, so “Happy” and “Sad” would be two ends of the scale, making something based off Robert Plutchik’s Wheel of Emotions. There would be something along the lines of “you can’t minmax and rely on one emotion only, that will throw you off balance and cause trouble for everyone mechanically.” I wasn’t entirely sure how, but I knew that I’d figure it out along the way when it comes to me in the middle of the night.
It was incredible, I knew I had something on my hands. I just needed to refine it.
And then it turns out that someone already beat me to the punch on that, hahaha!
Capturing the Saturday Morning Feeling
My main goal with ASS was to capture the feeling of sitting down in front of a TV with a friend and having them show you this TV series that they got into, as well as capturing the excitement, drama, and whimsy of a typical tokusatsu show, specifically things like Kamen Rider, Super Sentai, and Ultraman. This includes things like having episodes being released every Sunday, commissioning a logo that matches the typical metallic and sharp aesthetics of shows like it, playing the opening sequence near the start of the episode and the ending sequence at the end for every episode, giving characters insert themes that play whenever they do something really cool, and having characters transform into superpowered armored warriors known as ‘Riders.’ There have been many online shows and series like ASS, where people essentially run a cockfighting tournament with CPU fighters. But I wanted to not only do that, but share my joy and love for tokusatsu with the people who read and watch.